Consumers are approaching a time of digital immersion, stamped with the approval of big tech giants and corporations everywhere.
— Noah Shin, Venture Beat, 12/21
The metaverses are here.
Billions of hours are being logged in the gaming metaverses. Businesses and educational institutions are also adopting metaverse technologies like augmented reality, AI-delivered content and avatar-facing video calls. Block chain and crypto are gaining traction. The next few years will see innovation in these technologies. Will those who share the gospel be prepared?
The global metaverses, valued at $100B in 2022, is expected to exponentially rise by 2029.
My kids were mostly educated by YouTube and Reddit. If kids can be super engaged in video games, there's a way for them to be super engaged in education as well.
— Elon Musk, Clubhouse Interview, February 2021
Our target market are frequent gamers. Gen Z say prefer gaming over video.
Gamers are logging increased hours across devices primarily in multiplayer realms