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Consumers are approaching a time of digitaimmersion, stamped with the approval of big tech giants and corporations everywhere.
— Noah Shin, Venture Beat, 12/21
The metaverses are here.
Billions of hours are being logged in the gaming metaverses. Businesses and educational institutions are also adopting metaverse technologies like augmented reality, AI-delivered content and avatar-facing video calls. Block chain and crypto are gaining traction. The next few years will see innovation in these technologies. Will those who share the gospel be prepared?
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market growth

$1.5 trillion

The global metaverses, valued at $100B in 2022, is expected to exponentially rise by 2029.

Source

gaming segment

$800 billion

The gaming segment is expected to comprise 50% of the metaverse

Source

virtual events

$658 billion

Virtual event participation will grow by 21% over the next 7 years.

Source

My kids were mostly educated by YouTube and Reddit. If kids can be super engaged in videgames, there's a way for them to be super engaged in education as well.
— Elon Musk, Clubhouse Interview, February 2021
Image by ELLA DON

81%
Gen Z

77%
Millennial

Our target market are frequent gamers. Gen Z say prefer gaming over video. 

Source

11:00
Gen Z

13:00
Millennial

Gamers are logging increased hours across devices primarily in multiplayer realms

Source

average spend

$15-30/mth

Spending continues to rise with 85% of spending coming from "freemium" platforms.

Source

The tech metaverses will prove valuable for spirituagrowthIntegrating gaming, avatar-based community and an Immersive Bible Experience™ is mission critical for gospel expansion.